AI Insights · Timothy · July 2022
Top 5 Co-op Games on iOS in Austria for Q2 2022
Discover the performance of the top co-op games on iOS in Austria for Q2 2022, including metrics on downloads, revenue, and active users.
In the second quarter of 2022, the top co-op games on iOS in Austria saw varying trends in downloads, revenue, and active users. The data provided by Sensor Tower reveals interesting insights into the performance of these popular games.
Apex Legends Mobile from Electronic Arts launched in mid-May 2022. The game experienced a strong start with around 19K weekly downloads in its first week, but downloads quickly tapered off, reaching approximately 546 by the end of June. Revenue peaked at around $2.4K in its first week and saw a gradual decline to about $444. The game started with around 18.5K active users, which decreased to 4.5K by the end of the quarter.
Roblox from Roblox Corporation maintained a steady performance throughout Q2. Weekly revenue fluctuated, peaking at about $58K in mid-April and then stabilizing around $23K by the end of June. Weekly downloads remained relatively stable, ranging from 1.2K to 2.4K. Active users showed a positive trend, increasing from approximately 44K to 48K.
Diablo Immortal by Blizzard Entertainment, which launched at the end of May, saw impressive initial revenue of around $42K, peaking at approximately $55K in the first week of June, before declining to about $21K by the end of the month. Downloads started strong at approximately 11K and dropped to 516. Active users also showed a downward trend, starting at around 13K and falling to 6.2K by the end of June.
Clash of Clans from Supercell demonstrated strong financial performance with revenue peaking at approximately $119K in early May, and maintaining high levels around $111K by the end of June. Weekly downloads were stable, averaging around 1.7K. Active users remained consistently high, fluctuating between 101K and 127K.
Clash Royale, also by Supercell, saw revenue peaks at around $34K in late April and $33K in early June. Weekly downloads were steady, ranging from 1.1K to 2K. Active users showed a slight decline from approximately 88K to 94K over the quarter.
For more detailed insights and data, visit Sensor Tower.